A Redditor claims to have talked with developers working on Metal Gear Solid Delta: Snake Eater, who gave an update on its gameplay, graphics, game engine, and how Konami is handling the series post-Hideo Kojima.
Metal Gear Solid Delta: Snake Eater is a remaster of 2004’s critically acclaimed Metal Gear Solid 3, which was originally released on the PlayStation 2. The game is being labeled as a “remake” of MGS3 in promotional materials but is arguably more of a remaster, with no new content or gameplay elements known to be coming at the moment. Konami has remained vague as to what exactly will be included in the updated game, including what can be expected gameplay-wise.
A user on social media stated they spoke with developers working on Metal Gear Solid Delta: Snake Eater at the recent Unreal Fest ’23 who shed light on what the game will actually look like, and how Konami is handling the remaster.
Metal Gear Solid Delta: Snake Eater will feature new graphics made in Unreal Engine
Developers working on MGS Delta: Snake Eater reportedly stated that the MGS3 remake will use Unreal Engine, and it will boast a complete graphical overhaul.
The Redditor did not specifically name the company that these developers worked for but stated they are from “one of the art studios who have mainly assisted Konami’s internal development.” It’s already known that Konami is co-developing Metal Gear Solid Delta: Snake Eater with multinational game studio Virtuos. Virtuos has previously worked on a number of remakes, remasters, and ports for AAA titles including Assassins Creed: The Ezio Collection, Dark Souls Remastered, and Final Fantasy X/X-2 HD Remaster.
Unreal Fest ‘23 was held in New Orleans from October 3-5 and consisted of three days of panels and information for industry professionals regarding the Unreal Engine, a game engine used on a long list of major releases. The Redditor mentioned that the developers they spoke with had allegedly been working on game environments for the last three years and a release date announcement could be expected soon.
Konami isn’t working with Hideo Kojima on MGS3 remake, but is reportedly reluctant to change his games
Hideo Kojima is not working on Metal Gear Solid Delta: Snake Eater, but Konami is reportedly looking to avoid blowback from fans over any decision to change the games he made.
Without Kojima on the team for the remaster, Metal Gear Solid Delta: Snake Eater is reportedly being made as an extremely faithful remaster. The Redditor states that Konami doesn’t want to deal with a possible PR disaster if things were changed drastically compared to Kojima’s original.
The team working on the environmental art said that everything was made from the ground up to be modern, but as close to the original Metal Gear Solid 3 as possible. There was mention that the team was not familiar with characters or voice actors, but they were not led to believe there was no change. High-quality character models were mentioned, with the developers reportedly saying they look great in the high-polygon art.
All of this is in line with what Konami has said about the game. Konami was also explicit that the game will re-use the the same voiceover work from the original Metal Gear Solid 3.
Keeping Metal Gear Solid Delta: Snake Eater the same as Metal Gear Solid 3 includes the game remaining level-based rather than being open-world. The development team was stated to have mentioned that Konami was looking into using level-streaming. This would mean that the stages of the game would flow into each other instantly whereas before, there was a stark scene cut including a loading screen with the name of the next level.
Fans are still anxiously awaiting a definitive release date for Metal Gear Solid Delta: Snake Eater. According to the rumor, developers have been working on the game for years now, which could mean that a release date will come in soon.