Developer Riot Games is pulling the plug on active development for its 2v2 tag-team fighter by the end of 2026, just eight months after the global launch of 2XKO, and players want to know if potential refund could be in their future. And while the game isn’t shutting down entirely, we do now know what the wind-down means for a potential 2XKO refund if you spent money on its KO Points.
2XKO, then known as Project L, generated significant hype when Riot first revealed it in 2019. The game is canon to the League of Legends universe and features familiar LoL champions including Vi, Jinx, Ahri, and Akali, which fueled early interest from both LoL fans and tag-fighter fans alike. But that good will wasn’t enough to keep the game afloat after its official release in January 2026.
On August 20, Riot announced that active development on 2XKO will end by the close of 2026. The one silver lining is that fans who spent money on the game before that date can actually get their money back via a refund. Here’s how to claim a 2XKO refund and exactly what’s covered by it.
How to get full refunds in 2XKO
While 2XKO is a free-to-play game, it can demand significant financial investment from players in the form of KO Points, the game’s premium currency. This currency is used to buy champions, skins, and Battle Pass tiers. It’s worth noting that Riot has already disabled further KO Points purchases, and anyone who spent money on the points or game’s Starter Edition before August 20, 2026 will get it all back.

Players who purchased anything in 2XKO with real money will be contacted by Riot via email with more details about their potential refunds. The way you’ll get your refund depends on how the purchase was made.
PC players outside of Japan and South Korea will have their refunds automatically credited back to their original payment method, such as a credit card used for their purchases. Console players on PlayStation and Xbox will be refunded through each platform’s standard refund process.
For players in regions where Riot Games isn’t the local publisher, refunds will be handled by the relevant regional partners.
Players are recommended to check their emails prior to November 1, as Riot plans to issue all 2XKO refunds before that day. If your refund still hasn’t shown up by that point, we recommend opening a support ticket because Riot will shut down all 2XKO-related refund activities on December 7, 2026.
To file a support ticket, simply head to the Riot Games ticket support site and submit a ticket there. Players can also log into their existing accounts open a ticket directly through a “2XKO Refund Policy” support request form.
Can you still play 2XKO after it shut down?
2XKO is still fully playable, and can be played right now even though development of the game has been shut down by Riot Games.
Riot has ended active development, which means the game will not get any new content after 2026 besides the final two champions already scheduled for release. Those champions are Lux and Samira, coming in patch 1.3.1 and 1.3.2, respectively. 2XKO will remain playable even after it ceases to receive new champion updates.

While the game will indeed remain playable, Riot is removing KO Point purchase option. Remaining KO Points can be spent in the rotating store before patch 1.3.1. Riot is also removing the game’s ranked mode. That means players will have the option to enjoy 2XKO only via casual modes and private lobbies.
Battle Passes, Champion Tokens, seasons, and events will get the same treatment, each being removed from the Riot Games-branded fighting game moving forward.
For players who stick around, the silver lining will be unlimited champion access. As part of the game’s development sunset, Riot is unlocking every League of Legends-inspired champion for 2XKO players to enjoy moving forward. Fuses will still need to be unlocked the usual way, through tutorials.
Why did 2XKO shut down?
Riot Games ultimately chose to shut down 2XKO for multiple reasons, with the main reason among them likely being that the game simply wasn’t retaining enough players or making enough money to justify further investment costs.
The reasons for that are more complicated. 2XKO got off to a rough launch in many ways, and that launch came after a length development period that apparently saw the game completely reworked and its eventual release significantly delayed. There were also significant questions over its branding, particularly its name. The 2XKO moniker was immediately unpopular with players and lacked any significant connection to the popular League of Legends IP from which it pulled its characters.
While feedback regarding actual gameplay was mixed, missteps in a long and expensive development process combined with questionable branding decisions may have put Riot’s fighting game in a hole too deep for it to climb out of.





