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Sephiria review – Rabbits going roguelite

sephiria

Sephiria invites players to make repeated runs through dangerous dungeons in the name of saving the town of Bunnyville, and our review breaks down whether this roguelite has more to it than a cute collection of rabbit townspeople.

One look at Sephiria should give prospective players a decent idea of what to expect from it. The game features a top-down perspective from which players must attack, dodge, and defend against waiting hordes of increasingly dangerous enemies.

Aiding in this effort is an ever-expanding list of items and a steady progression of upgrades that both make the player more powerful, and add more options to their potential arsenal. It’s a familiar formula, but developer Team Horay deserves credit here for its effective execution.

The Good:

  • Combat usually feels tight and fair
  • Wide variety of builds that are genuinely different and viable
  • Pleasant production values

The Bad:

  • Combat can become a visually noisy scramble, particularly in later levels
  • Uneven writing blunts story, character potential

Review Details:

  • Reviewed on: PC
  • Platforms available: PC
  • Official release date: July 31, 2026

Quick action, diverse builds, talking animals

Sephiria should feel familiar to most players who have experience with action-roguelites and similar games. The player character must duck and dodge around a variety of playing fields, avoiding enemy attacks while striking back through varied means. These encounters become increasingly dense and difficult as the player descends through a branching dungeon located beneath the town of Bunnyville.

Choosing which path of descent to take is the first opportunity for customization in a given run. One pathway may promise a max HP boost, while another boasts a powerful artifact to collect. One may contain a potentially difficult miniboss encounter, while another buffs its enemy spawns throughout. These choice have real weight, and one’s preference is likely to evolve over the course of each run as the run takes shape.

Greater customization comes in the form of the various items that players can acquire as their run proceeds. Most items offer bonuses ranging from stat boosts to new abilities, or even dedicated followers who fight on your behalf. But there are also items which amplify the effects of these bonuses according to how they’re laid out in the player’s pack.

This opens up one of the main things that separates Sephiria from other games like it. Managing one’s inventory space is specific to arranging one’s discovered and purchased items such that the related bonuses and boosts are maximized. A carefully-laid inventory will make a character feel meaningfully more powerful than one that’s hastily thrown together. It’s an intriguing mechanic, and it’s successful in adding another layer of depth to Sephiria.

sephiria

That’s not even to speak of the further bonuses that can be had by making use of multiple items from the same category, or the talent points players will accrue and distribute to both make their character stronger across runs, and to open up new possibilities in town and in future dungeon delves.

This depth is likely Sephiria’s greatest strength, and for many players it will be enough to encourage dozens of hours of runs. Trying out different builds is a great motivating factor, and picking up new talents and new town upgrades can make even a failed run feel worthwhile.

Builds do meaningfully affect combat, as do the game’s different weapons that can be unlocked for use. There is, however, a ceiling to the potential complexity of combat in Sephiria. Its combat rhythm is easy to understand early on, and players shouldn’t expect it to fundamentally change from there.

We also found that later encounters, which can feature greater numbers of enemies who wield a larger variety of flashy and colorful abilities, can create a lot of visual noise on the playing field. Add in some projectiles and an allied follower or two, and you might end up with a playing space that’s difficult to read. That’s a potential issue when it doesn’t take many wrong moves to scuttle a run.

Sephiria’s presentation stands out upfront, and it’s generally a strength. The pixel art is tastefully done with some cute details that speak to real care being put into it. The game’s soundtrack is both appropriate and welcoming, which is important when you’re expected to traipse through the same themed levels again and again.

There are some attempts made at narrative structure, characterization, and world-building, but the game’s dialogue is very stiff, enough so that it makes most spoken exchanges feel more awkward than interesting.

Ultimately, these finer details good and bad are on the periphery. The core experience of Sephiria, which is its combat, its variety of builds, and its evolving sense of progression, is genuinely fun and should scratch the itch for roguelite fans looking for the next title among many to obsess over.

The Bottom Line: Sephiria is a fun action-roguelite with an interesting inventory management system that positively affects both its gameplay and its build paths.

Score: 8.0/10

Author Jared Wynne

Written by Jared Wynne X Twitter Logo

Jared Wynne is the Editor-in-Chief at gameland.gg, and has been covering gaming and esports for the past two decades. He's a former competitor in Counter-Strike, and still counts it among his favorite games along with RPGs like Baldur's Gate and Mass Effect. He studied journalism at the University of Texas at Austin, has been published at such outlets as The Daily Dot and The Esports Observer, and is the former Editor-in-Chief at WIN.gg. You can find him on Twitter / X at @JaredWynne.

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