One week since its Steam debut, the player account for Diablo 4 has remained largely stagnant in what might be a tough blow for the game.
Diablo 4 was one of the most anticipated games of the year. Developed by Blizzard Entertainment and released exclusively through its Battle.net platform back in June, the game was tasked with carrying on the legacy of one of PC gaming’s most beloved brands. It enjoyed a massive release but has been a lightning rod of controversy since.
The game was estimated to have over 2 million daily players at one point but has been rocked by controversies since its launch. Exact player counts are unclear Unfortunately, Diablo IV is not reaching the same levels of success on Steam.
What is the Diablo IV Steam player count?
Diablo 4 has averaged around 6,500 players since launching on Steam with an all-time peak concurrent player count of 12,219. Those tallies come via Steam Charts.
On October 17, Diablo IV made its Steam debut and the reception has not been positive. The low player count is to be expected, considering Blizzard Entertainment has its own distribution platform and much of the game’s established user base has no reason to leave Battle.net. However, the player count is not the concerning part coming out of this release.
Diablo 4 continues to get hammered by fans in the review department. The game has been a steady source of controversy throughout its short existence and it shows no signs of slowing down.
Is Diablo 4 worth getting?
Diablo 4 has been heavily criticized by fans for its monetization model, emphasis on grinding, and artificial difficulty.
One of the most common complaints about Diablo 4 on both Steam reviews and in general is the high price of the experience. Not only does the game carry a full price tag, but it also has regular, expensive microtransactions.
Players must purchase a new battle pass with each season. Regular expansions are planned for Diablo 4 game, and they won’t be free. It’s a game with a free-to-play model, despite carrying a regular price tag.
On the technical side, players are reporting glitches and the feeling that it is an incomplete game. Fans are also griping about late-game grinding they had to go through, something Blizzard actively baked into the game with updates. In the review section, some Steam players compared Diablo 4 to Overwatch 2. Both games have been bashed by fans for the sheer amount of microtransactions and major bugs that make it difficult to play at times.
The microtransactions in the game are one of the points of criticism for Diablo IV, which have been labeled as “predatory” by some. The prices for cosmetic items can be as high as $28. These items do not provide any kind of in-game advantage and are class-exclusive, meaning players would have to buy different skin sets for each class.
Given its service model, Diablo 4 will likely be maintained for years to come and will ideally be able to grow its player base over time on both Steam and elsewhere. It remains to be seen if that will happen, though.