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Will Monster Hunter Wilds run at 60 fps? Here’s how the demo runs

Monster Hunter Wilds little miss forge

Capcom has showcased Monster Hunter Wilds at events, letting fans try out the latest entry for a spin but some fans wonder if it runs at 60 fps.

Monster Hunter Wilds is the latest entry in the wildly successful Monster Hunter franchise. For context, in Capcom’s official list of best-selling games, Monster Hunter World and Monster Hunter Rise sit in the top two spots. Both games sold over 40 million units and counting.

The announcement of Monster Hunter Wilds excited fans. Unsurprisingly, fans scrutinize every bit of news from Capcom, from the game’s new locations to the technical issues. Hardcore fans and video game journalists finally got to try Monster Hunter Wilds at showcase demos.

Does Monster Hunter Wilds run at 60 fps?

The Monster Hunter Wilds demo reportedly ran at a stable 30 fps on consoles, though the full release could improve this.

Monster Hunter content creator Canta played a PS5 demo and claimed it didn’t run at 60 fps and instead ran at a stable 30 fps. The demo also didn’t have a performance mode option, but that could change in the final release.

Fans worry about the console performance of Monster Hunter Wilds, given the RE engine’s recent struggles with frame rate. Dragon’s Dogma 2 runs at an uncapped frame rate, and many players reported inconsistent spikes at random intervals on launch. While Capcom tried to patch out the issues, some effects still lingered.

Whether Monster Hunter Wilds runs at 60 fps or 30 fps, stability is the name of the game for many fans. The trailers for Monster Hunter Wilds showcased players fighting multiple massive monsters at once, in equally massive spaces. If stability becomes an issue in these areas, it could significantly affect a player’s enjoyment. 

Monster Hunter Wilds director Yuya Tokuda has acknowledged these technical concerns in previous interviews.

“As the hardware generations we’re working on get more and more powerful, I want to use the specs of the hardware to the max to depict as convincing a living, breathing world as I possibly can,” Yuya Tokuda stated in an interview with PC Gamer.

Since Monster Hunter Wilds doesn’t even have a release date yet, there’s plenty of time for Tokuda to make good on that promise. All this said, it’s not a positive sign for those hoping for a Nintendo Switch release.

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Written by Gab Hernandez X Twitter Logo

Gab Hernandez has a particular love for video games that give players control over the narrative direction, such as Divinity: Original Sin 2 and Disco Elysium. Gab spends just as much time playing games as they do gushing about them online to anyone who will listen. Their work has also been seen on TheGamer, Gfinity, and Wargamer, and you can follow them on Twitter / X at @HardlyWorkinGab.

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