Dragon’s Dogma 2 had gamers concerned regarding performance issues but developers gave a big update regarding the game and its uncapped framerate potential, which carries big implications for both the PC and console versions.
As Dragon’s Dogma 2’s launch day approaches, excited fans have questions about how the long-awaited game will run. In the modern era, after disastrous launches such as Cyberpunk 2077 and No Man’s Sky, gamers are wary of the quality of AAA releases, particularly open-world games.
Although Capcom’s track record for stable releases has significantly improved since the 2010s, the company still has some issues. For instance, the launch of Resident Evil: Village with an extra DRM led to significant performance issues before a patch resolved them. Now, concerns about Dragon’s Dogma 2’s potential performance rise after game director Hideaki Itsuno’s announcement about its framerate.
Will Dragon’s Dogma 2 have an uncapped framerate?
Dragon’s Dogma 2 will have an uncapped framerate on launch for PC, PlayStation 5, and Xbox Series X/S.
In a social media post, Itsuno announced that Dragon’s Dogma 2 will launch with an uncapped framerate. That means Dragon’s Dogma 2 will allow GPUs to output as many frames as possible. In theory, this should lead to faster speeds and reduced input lag.
However, there are some concerns over the decision. Gamers who played the demo version of Dragon’s Dogma 2 reported that the game felt unstable, often fluctuating in its framerate when too many elements were on-screen. An uncapped framerate could worsen these performance issues, especially for machines with weaker GPUs. The variable framerate leads to stuttering and lag that would otherwise not be prevalent on a capped framerate.
Will Dragon’s Dogma 2 perform better on consoles or PC?
Dragon’s Dogma 2 will likely perform better on PC over the PlayStation 5 and Xbox Series X/S, at least in theory.
Modern consoles like the Xbox Series X/S and PlayStation 5 have a built-in variable refresh rate, a feature that seamlessly changes framerate without user input. It should help with the potential issues that an uncapped framerate brings. However, the lack of caps means console players are stuck with an unstable framerate.
Some fans even joked this was the “true” Dragon’s Dogma experience since the original game experienced similar performance issues on the PlayStation 3 and Xbox 360. In contrast, PC players have more control over their framerate with GPU software if their machines can’t handle an uncapped framerate. An optional framerate cap could quell these concerns, but it’s unknown if Capcom plans on including them upon launch.